If you don't know our friend, Pojo, I highly suggest you check him out at his Dojo, he's a good dude: www.pojosdojo.com And if you are in the Austin Area, he can be seen in person, live in the flesh, at Dragon's Lair on Friday nights selling Magic singles.
5V5. I'm still not sure how to feel about this. The DMF is interesting to me with re-spawning on the VP, however, between that and the 5V5 Realms announcement, I get the feeling we're not seeing Souls until April at the earliest. I won't rathole on that, so let's get into this week's column.
So the DMF: Houston, a skip, hop and jump away from me, is allowing us to take full advantage of the VP as a re-spawn point. While some people think this is super cool, my first thought is, well, I don't plan on dying so why should that benefit me? Now for reality, you know you're gonna lose someone. It's nearly impossible to never have a mini die.
So what type of team benefits the most from this mechanic? My thinking immediately is anyone with range, or anyone with speed to close the gap. The Map, if you haven't seen it, is one of my favorites:
Editors Note: The true power of the internet is when you have preloaded your documents and hit the update button and NOTHING happens as planned. Now, back to our regularly scheduled and delayed program:
So last week I offered up a new style of team building, for a scenario we started in our local Battle Ground group this past week. If you missed it, I highly suggest some clickage here.
In short, we started a Battleground which will last several weeks. Everyone starts at level 1 and you gain levels through kills and wins, gaining experience. Each kill (whether you win or lose the game) nets you 1 experience and a win nets you 2 experience. Each mini you have left standing at the end, above the minimum 1 needed to win, nets you an additional 1 experience. So if you barely win with one mini left standing, you get 5 experience (3 for kills and 2 for the win) and your opponent nets 2 experience. If you dominate and win with all three of your minis left standing you get 7 experience (3 for kills, 2 for the win, and 2 for 2 bonus minis left standing), while your poor opponent nets 0.
Arena matches, again, have a 18 honor cap, and no legendaries allowed. Our rules are no duplicates of minis in a party and all must be of the same faction.
Scoring: 4 VPs for destroying non-pet characters; 1 VP for each non-pet character on or adjacent to the VP location at the end of ticks 5/10.
A few weeks back, we gave you a challenge of providing ABC card and making a team out of them. This seemed to be a popular idea, so we wanted to keep things fresh and try this out again to check the results. The first article of this type is located here.
So, Shaman, Lock, and Warrior were used last time, so let's shake things up a bit and give you some new perspective:
Priest ABCs:
Yeah, I know, in NY right now, it's Thursday. Such is the life of a busy corporate hack with a side job of trying to make this game more popular all the time :-)
This article is going to get harder and harder to write with not many new minis to play around with, so today I want to talk about teams built for scenarios.
Sure, back when Worlds was shaking, everyone was clamoring about what to do with Capture the Flag. Then came along Hans, some German friends, and this Pozsgay fellow with a Rogue named Zomm. Everyone looked vexed, and then the Sap Hammers were laid down, and the smacketh thus began.
There are many fun scenarios out there, like Two Headed Ogre, CTF, and our most recent fun one, the King of the Hill. Today though, let's talk about one I find very interesting, the Arena matches. These have been held at large events like GenCon and Worlds, and some of you may have played them at your local BGs. These are matches where you have to build a team of 18 honor max, can not utilize Epics (and yes I think that means no Chen's either), and when your mini's die, that's it, caput, they are gone forever, never to respawn.
Last man standing wins.
It's like Sudden Death in Hockey... super fast, fun, and furious!
So if we have these restrictions, what would I play? What would you play? We'll here's a first suggestion for you if this becomes an option in your BGs or local fun play:
Ah Haruka! God bless this little green skinned beauty. Yes, if you don't know, I play horde in the online game. No though, I'm not an Orc. Still, if there was one chick I had to take to the dance, it's this one. She is amazingly versatile, allowing you to pack some of the best tick per healing cards in the game, as well as provides you some of the best damage with her main attach 1 to 2 tick to dice ratio, along with a bones 1 to 2 Flame Shock when neccessary or upon Crits. And, as we know, Crits Happen. :-)

