So, with 5V5 and the insanity that ensues coming up soon, I wanted to take a poll of the peeps reading here and see what you think is the most powerful card for 5V5 when it comes to Action Bar Cards... Your finalists, and reasons why are listed below... please feel free to give us your thoughts on if you would have added anything or removed anything... you'r top 5 (since it's 5V5 of course) are... in no particular order...
1.) Flamestrike:
It's obvious why this one is in the top 5. With all the powerful mages like Irana, Jaina, Morganis, Enraged Fire Spirit, and the Murloc, this baby opens up the damage and comes out of the flood gate with power to behold. With all the "adjacency" tricks people will more than likely try (see Namrah, Thangal, Morova, etc) this will be a valuable way of pushing through damage from the get go!
2.) Ice Block:
Yet another mage card (I see a trend) here, and why not? This card has already seen it's power taken to the top 8 of DMFs and other major competitions. Ensuring that from 6 through 0 your mini is safe, sound, and more than likely (barring that nasty Purge), will live to blast another day, this ABC brings everything you need to ensure victory, if played right.
3.) Fog of War:
Perhaps you are fearing hunters, or the elusive Uber-Zoo people have chatted about. Maybe you think Vashj is going to make a strong going, or, perhaps you are concerned with all those mages coming your way using the above two cards. If so, then Fog of War is your best friend. Especially if you can utilize it with a goblin Shredder to keep reloading your Ozzy Osbourne Fog Machine.
4.) Fear:
Shifting gears to those nasty Warlocks, while many people may think Jhuroon and Corruption are awesome, in this tight knit battle set up, Fear could prove to be a Warlock's best friend. If you are getting overpowered after an untimely death or two, this will help level the field for a tick or two. If you are ahead, you can easily control the board and whomever you don't want to deal with.
5.) Sulfuras, Hand of Ragnaros
I still remember 40 man Fridays, with running all nighters to get to Rag and praying this would drop for my Paladin. Alas, it never did. Now though, I own 3, at least in this game. With the potential protectors, Gracci, Berserking Tauren, and other hammer wielding folks, Hand seems like a solid way to ensure you get damage on the board for taking a beating. And with the threat of Uber-Zoos, hunters, or pets in general, that doesn't suck smacking them back a few times for free. (ok, maybe not free if you take damage, but you get me.)
So what is your favorite? Why would you choose it? Vote below and leave us your comments! However it works out, good luck to you in your playtesting for Realms!

