If you aren't in the Mortimer the Free sweepstakes, jump in!  Today's the last day you can place an order for a set of dice and get entered to win a Mortimer the Maling character and character card!  Email us at Steelwing73@gmail.com about custom colors, or click the link on the top of the right menu!  good luck to all those who are entered and thanks for making Crits Happen dice so popular!

For details on original post see here:  http://www.critshappen.com/2009/11/mortimer-free.html

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Posted by Steelwing on Monday, November 30, 2009

Sorry for the lack of updates this week, but it is a big holiday and all in the states.  Wherever you are, I hope you are having a Happy Thanksgiving, or if you are somewhere that doesn't celebrate Thanksgiving, well, hope you are having a great day anyway!

Cheers from Crits Happen!



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Posted by Steelwing on Thursday, November 26, 2009
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This week, we're going to get back into form with a new "2 Out of 3 Aint Bad" article.  If you have forgotten on it's two week hiatus, this is where we provide you two characters who wreak of awesomeness and drool the cool, and you, our rabid readers, provide a third, complimentary comrade for the trio to be effective in play.  And, since we're coming up on a tri-faction massacre at the DMF Las Vegas, why not look at a Tri-Faction team, for our threesome of terror this week?

I have always personally enjoyed seeing people's choices when it comes to Monsters.  Most of us agree that Monsters in spoils really bite the dust.  For the most part, they are ok, but that's just it, they are ok.  so while I know giving your an Alliance and a Horde person will just cause you to choose Vashj or Kael... wait!?  What if we provide you a Epic already!?  Yes, that's the ticket...

First, let's start with a demonic dude of deadly force....



Varimathras, if used right, is insanely fun.  Hell, if he's used wrong he's insanely fun too!  Vampiric Aura, much like Vampiric Embrace with Namrah, is a solid healing ability.  All Big V or his allies have to do is a single damage and they heal one.  Dealing and healing, oh yes, these are the things victories are made of.

Varimathras also has access to many great warlock cards, like Corruption, Curse of Agony, Fear, Death Coil, and of course, his very own DOOM!  If you are REALLY daring, you can always combine him with a Soulseeker too!

So now we have limited your choices to someone other than Vashj and Kael.  However, we want to make sure Varimathras is on the board and doing well, potentially protected or having someone taunt away attacks... hmmm... who can help us here?  Well, we have a Big V, why not a Little V?



Vi'Gor Darkbreeze is a perfect combination to Varimathras for this Tri-Faction situation.  first, he has the option to bring Bear Form and taunt away attacks made on our susceptible Legendary Epic there.  Second, he can bring Cat Form as well, to stealth in and potentially make double attacks as a kitty cat.  More importantly though, is he will bring Leader of the Pack to the table.  LOtP allows Varimathras to keep critting, dealing two to everyone, and healing one for Vampric Aura AND one for the crit from LOtP, netting him 0 damage to himself.  Additionally, when Vi'Gor crits in Cat Form, he get's 1 health for LOtP and 1 for Vampiric Aura, and if he does it again on the next attack, that's a potential to heal 1 to 4 damage every attack in cat form.  MEOW!

So, you can't bring a Sea Queen or the Prince of Darkness... so just who is going to round out this terrible twosome?  Let us know, and if you are wondering... I've seen a team with these two in action already... it's explosively fun and amazingly accurate, so give it a whirl!



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Posted by Steelwing on Tuesday, November 24, 2009



Enjoy enjoy kids!  For anyone going to Vegas, here is the layout you'll be playing on!  Interesting things to note:

  • There is a full line of terrain between spawn points with the VP being on a hill
  • The hills on the sides and the VP are not quickly accessible until tick 3 unless you speed up movement
  • Forests look to be your friend here

Good luck to all who are going and let us know how you do and what you think, leading up to this great event!

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Posted by Steelwing on Sunday, November 22, 2009

Continued from Pojo's first part Monday...


Day 2


...At the very last minute I decided on Elizabetha, Elizabetha, Firewing.

I was pretty familiar with the team after our playtesting experiences and we had assumed that half of the field would be playing casters, which meant that Amalar was out for good.  My only other instinct was to run Zoo, but I was quite aware of the problems it would run into against a solid Wall team.  The only ‘bad’ matchup for F.E.E. was Morts, but I knew I could blink the hill and force them to run two Death Coils (because of my Counterspell) to get me off of it. 

F.E.E. seemed like a very safe choice after it dawned on me to drop Ice Block.  Once I realized Firewing would be a utility character rather than a one-trick pony, I made my decision.  To make my decision final, I unsleeved all my other teams and packed them away.  I didn’t want to be stuck second guessing myself.
F.E.E.







ABCs

Waking up at 6am was never on my agenda.  I figured that we would leave the hotel around 9:00am or so, but by the time I actually crashed the night before (12am) I hadn’t the foresight that I’d be awoken so early.  I tried to fall back asleep, but it was pretty much useless.  My brain was still completely wrecked from the mental warfare over what team to run the night before.

After a quick breakfast and some entertaining youtube videos, we checked out of the hotel and were on our way.  I called Bin Chen in Kentucky and learned he’d be running Morts, and we had a nice long conversation about how F.E.E. matches up.  We talked about piztog quite a bit and I almost went back and dropped a Corruption for the tiny pet, but decided that I would probably be casting Death Coils and Jhuroons all day long anyway.  Derek St Pierre ran Morts x3 on Day 1 and we were convinced going into Day 2 that it would not make an appearance. 

Match 1
My first game was against a player that I didn’t know.  I was slightly glad at first, because I figured he wouldn’t be running Jaina/Savin/Namrah and since half the field would be running it, I was relieved I didn’t have to try to beat it right off the bat.


Unfortunately, he flipped over double Enraged Fire Spirit and Prince Kael. 

I say unfortunately, because (for those who don’t know) this is the match up that cost me on Day 1 of Worlds.  Chad Lathrop (wulfgar) and I had playtested our Worlds team against the EFS’s several times and knew we had a stronger team for the map.  I was 2-1 at Worlds Day 1 and needed a win to make it into Day 2.  Sitting at 20vps, and only needing 28vps, Prince Kael was left with only two health.  I had moved Kayleitha in with Sprint and rolled five dice against his zero defense.  And I completely whiffed.  Several tics later I had the opportunity again, this time with no Sprint for a 4-dice attack.  And only hit one.  Seeing the repeat matchup first for Realms certainly sucked, and I thought I was either being punished for something, or had a chance to undo the horrible happenings of before.

I summoned my Jhuroons early and he responded with Flame Strike.  I had purposely moved Firewing into Counterspell range early, completely forgetting that with Elemental Charge the attack couldn’t be negated.  After that, he moved the EFS’s in range to attack the Jhuroons.  He quickly got rid of the pets, protecting Prince Kael in the process.  One of my Elizabetha’s was left with only 1 health, but healed up a bit after a Death Coil’d EFS was moved off the hill.  An Elizabetha moved into range of Prince Kael, weakened him, and let Firewing come up to finish him off.  My opponent put Kael into an Ice Block, which I barely remembered to Counterspell. 

I had already killed two EFS’s and after Kael died I was up to 16vps, just seven away from what I needed.  My opponent was at a close 11vp, but needed more than I did (26vp).  Thanks to some solid attacks from Elizabetha, I ended up with the win.  My mistake at trying to Counterspell the Flame Strike was actually huge, as it allowed me to still have the Counterspell ready when Kael tried to freeze himself.  My opponent told me later that he brought a third Flame Strike to our match rather than a Counterspell, which would have made a difference, though we weren’t sure how much as Kael would have been ticked up eight tics, thus leaving my opponent with two EFS’s that had a hard time getting close to my Elizabetha’s. 

Match 2 – Scott Morris

For the third time in less than 30hrs, Scott Morris (Steelwing!) and I were matched.  He revealed his Jaina/Namrah/Savin team and I dropped F.E.E. on the table.  He seemed a bit surprised (as were most of my opponents) at the Firewing choice.  In my theory building the night before, I structured out moving Firewing into range to Poly Savin, and then Blinking across the board to nuke Jaina (as Savin loses the Bulwark ability and thus, protector).  I wasn’t sure, going into my first match against the team, whether or not Counterspell would be a bigger card than Blink.  I left the Corruptions behind, as I did in the prior match, but only because I knew if Savin was tic’d up too high, I could Death Coil him into a bad spot and force Jaina/Namrah to rally somewhere more unproductive.

Early game, Scott moved Savin up adjacent to the cover on my side and ticked him to tic3.  I knew the Savin/Namrah/Jaina team well, and dropped a quick Poly on Savin to keep him from abusing my figures with the casters.  The Poly kept off protector, which allowed Elizabetha and Firewing to follow up the move with solid attacks.  My Jhuroons swarmed the two casters and tried getting in attacks where I could.
Scott is a very solid player and did his best to fight with only two pieces instead of three.

Once Savin was back in, he made a great hill recovery and fetched some vps to make it a closer match.  However, after a Jaina death I was up on the scoreboard and it was only a little longer before I grabbed the remaining points needed for the win.  We had an odd ruling come up over what happens when a Jhuroon crits while adjacent to a character with Taunt, and Scott tipped his hand that he was running Ice Block when he asked for a ruling on ‘target’.  He hadn’t revealed his second card with Jaina, but his inquiry was enough to let me know not to attack her unless I was prepared with a Counterspell.  (And for those wondering, a Jhuroon must attack an adjacent character and not the Taunt character if he manages to crit – and it does not ‘target’)

Match 3 – David Ignacio (Durotar Defending Realms Champ)

I was slightly relieved earlier that morning when I had glanced over and saw David was running a Jaina/Namrah variant.  I hadn’t expected him to, and since I knew the match up pretty well, I was feeling confident.  However, his version included Elanna Starbreeze.  That scared me, honestly, because she has four-range and each of my units only brought 1armor to the table.  I again left the Corruptions behind and brought the same ABCs for my Warlocks, but brought Blink and Counterspell with Firewing.

The game took an ugly turn for David early when it took him several attacks to finish off a Jhuroon with his pets and hunter, forcing him to use up tics (and attacks) to kill something that probably should have died sooner.  I still managed to get the hill, where I stayed for some time before being removed.  David brought Master Tactician as his second hunter card, and dealt some heavy blows early with guaranteed crits. 

After a few kills on my part, I was at 19vps and knew I just needed one kill to wrap up the game.  Elanna was slightly weakened from an early attack and I made a late-game reveal with Blink to hop across the board with Firewing for the nuke attack.  The roll was enough, and I moved on to 3-0.

David is a very solid player and has had great success at every major mini’s tournament he’s been to.  This marked only the second or third time that I’ve ever defeated him.

Match 4 – Chad Lathrop (Wulfgar)
How sweet it is for both myself and my playtest partner to go 3-0 and be the only two undefeated players going into our last match outside of the Top 8.  Especially when you consider that we consistently get paired up right off the bat each week at our local battlegrounds.  Obviously, we were both very happy to face one another here.


I once again left the Corruptions behind and brought the same ABCs for my Warlocks, but dropped Blink against the Triple Irana team for a Counterspell and Polymorph.

Things started off greatly in my favor as Chad nuked my pets with his basic attacks while having to use all three of the Irana’s to finish off both of my Jhuroons.  This left each of his Irana’s ticked up to turn 5, and me with all of my characters still left to act.  I quickly Poly’d one of his Irana’s to take her out of the equation and then Death Coil’d a hilltopping Irana to move myself in position.

However, late game and with no pets to aid my Elizabetha’s abilities, the Irana team laid it on thick with attacks and wore out my team quickly.  What looked like an early advantage for me quickly turned into a late game win for Chad, putting him at 4-0 and myself at 3-1.  We both made Top 8.

Top 8 – Game One – Derek St Pierre
I believe Derek and I were both pretty confident with our teams for the day.  Derek’s only loss was to Chad, where they mirror matched their Triple Irana teams.  The biggest difference was that Derek was packing Ice Block x3 (maybe x2?) while Chad left them out completely. 

I made my same choices against Derek as I did Chad, and Derek started out with a much more aggressive style than Chad had.  This worked out okay though, as I positioned myself to Counterspell his first Ice Block with a meatshield, and then moved myself onto the hill.  The setup was very similar to my game with Chad, but because of the Ice Blocks, Derek was tic’d up way higher than Chad had been.
After I claimed the hill very early and all of his characters were tic’d up, Derek conceded the match and we called it a game. 

Our matchup is interesting, and I certainly couldn’t have won it without bringing both Death Coils and a Counterspell.  Placing one of my figures behind another figure to block enemy line of sight (meatshielding) was crucial to the win, denying him a counter to my Death Coil/Counterspell.
Derek is a great player and it was great getting to know him over the course of the weekend.  After the match we realized we had played one another the night before Worlds in a very fun/crazy match via Vassal.  It was great to meet in person.

Game Two – David Ignacio
David and I had played this match once before reaching the Top 8 and there wasn’t much for a rematch.  Deciding that his team wouldn’t hold up to the team I was running, David conceded and we called it a game before even officially starting.  Again, David is a fantastic player and getting 4th place on Sunday was just another notch in his amazing victory belt with Minis.

After things wrapped with David and I, I left the room as I couldn’t bring myself to watch Chad play his match against Nick DeWitt.  Nick is fairly new to Minis, from my understanding, but not new to gaming in the slightest.  Nick was running the Worlds Zoo team, with a slight variation.  I didn’t want to apply any unneeded pressure to Chad, so I stayed out of the room completely while friends fed me details of the game.  From the beginning, it didn’t sound good for Chad.  He had two early Flame Strikes that didn’t roll more than 2-3 hits and he chose not to go after Nick’s pets.  Chad had actually beat Nick outside of the Top 8, but Nick adopted to the team well and defeated Chad in a slightly one-sided match.

Finals – Game One
Nick and I headed into our matches almost immediately after he finished playing Chad.  I was very familiar with Nick’s team from Worlds (Jaina/Elanna/Elanna), and had seen that he was running the Battlecast Pants with Jaina to help her Ice Block.  Unfortunately for Nick, he wasn’t very familiar with my team at all, and I believe it was this that gave me a slight edge in the match.


Again Corruptions were left behind, with Firewing bringing Counterspell and Blink.  I had thought about leaving Blink behind, but with his hunters having four range, I decided I would probably need to hop the board at some point. 

I moved my Elizabethas into position early, calling my Jhuroons and positioning both Elizabethas to be able to take the hill if needed.  Firewing hung back until his Blink would be useful. 

After sacrificing my first Jhuroon with Elizabetha, Nick asked to reread her character card as he had misunderstood what it said.  I think this caused a slight problem for Nick, as he wasn’t sure how to deal with Elizabetha.  I scored a few points on the hill and successfully killed off both of his Bloodclaws, leaving only the Elannas, Jaina and the Greater Water Elemental to take pot shots.  After Jaina had been weakened early, it was a game deciding Blink/Counterspell that took Jaina off the board for seven tics (she still had to tic up five for the countered Ice Block, plus two after dying).  This left both of the hunters to find for themselves while I was able to score a few points with the hill.

The game went on until Jaina came back in, but I was already close enough to finish out the game and score the 23vps I needed for the win.

At the start of our match there had been some confusion.  We were told that we had 75mins to play.  During the game we asked if it was best 2 outta 3, were told yes, and we both assumed they meant 75mins to play each of the three matches.  Once the first game was over, we were informed that we only had 39mins left to finish.  Confused and shocked, we asked what would happen if Nick won the second match with no time left on the clock.  We were told it would go into ‘sudden death’, where we would start our third match and whoever scored damage first would win.  This meant that Firewing and his Blink ABC put me at a huge advantage, as I could cover seven spaces on the board (move two, teleport two, and then range of three). 
We quickly started our third game after some ABC choices were made.  Nick had me at a disadvantage, as he could run the Battlecast Pants and negate my ability to play Counterspell against Jaina’s Ice Block.  However, I still HAD to run Counterspell just in case he decided not to run the Pants.

The game started, and sure enough Jaina showed up in a dress and pants.  Quite sexy, yet equaling frustrating.
I made all the same moves as the first game, but decided for an early Blink attack with Firewing to try to force an early Ice Block.  I couldn’t counter it if he played it, but at least Jaina would be out of the game for several tics.  Worst case scenario would be that Firewing would get some early damage in on her.
Nick allowed the attack, and Firewing stung Jaina for a disgusting perfect roll, ten hits out of ten with a crit for +1 damage.  Jaina rolled perfect in defense, but was left with only one health.  It was just a matter of getting in range with Death Coil, but was perfect for me as well as it forced Nick to carefully decide where to place Jaina.

He eventually moved her onto the hill, as I had one card face down on one of the Elizabethas and one Death Coil already tapped.  Unfortunately for Nick, the facedown card was a Death Coil, which sent Jaina out of the game for two tics, and put me into the lead.

After several mini attacks later, including my Elizabetha getting Distracting Shot’d off of the hill (I forgot to Counterspell it!) it all came down to dice rolls.  Nick needed one kill to win, as did I.  Firewing was in range, so Nick attacked first and rolled three hit outta four with Jaina.  After my perfect save, Firewing was left with 4 health.  Elizabetha moved onto the hill and Death Coil’d a weakened Elanna, pushing her away from a hill so she couldn’t climb ontop for the reroll while adjacent to Jaina.

Firewing had to survive two attacks from each of his Elannas.  And he did.  With only one health left.  Firewing then responded by Blinking the hill that Elanna was Death Coiled away from, and smacked a weakened Elanna with ten dice and a reroll.  After the hits were counted, Nick and I shook hands and called it a day. 

I had a very fun trip down to Katy and I was very happy with how much fun everything was.  It was great to meet all the players and I had a blast making my way through the tough field and into the top spot. 
Firewing was easily my MVP of the day, coming through with a Blink attack and a Counterspell every time I needed him to.  He is a fantastic piece when being used as a utility.  And his 10 dice attack doesn’t hurt either!

Thanks for taking the time reading this massively wordy article and hope you enjoyed it!
Pojo

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Posted by Steelwing on Wednesday, November 18, 2009

Congratulations to Pojo (mrw01 on the UDE boards) the Durotar Realms Champ!  What's it like to be a Realms Champ?  Well we got him to tell us first hand...


F.E.E Fie Foe - by Pojo


What a crazy, crazy weekend!


First, mad props to Jennifer Ayers for running a fantastic weekend of events.  Things appeared to go off without a hitch, which is always great.  Both judges and event organizers did a great job of getting everything together and hosting some awesome events.


My weekend actually started pretty rough, regardless of how I ended up on Sunday.


When I first started play-testing weeks ago with Chad Lathrop (3rd place finisher and Wulfgar5150 on the boards!) we began by focusing on two aspects: killing or hilling.  Vashj is an obvious killer, so we didn’t bother testing her much as we knew that Michael Allen’s NACC build was about as solid as it comes.  We were quite familiar with her and started looking for other ideas that worked well on the map.


We made a fantastic change to our Worlds team (Amalar, Amalar, Kayleitha) by dropping Kayleitha and adding in a third Amalar.  Chad had piloted this team to very solid successes at our local battlegrounds, but after the match on Vassal we decided that Jaina, her Greater Water Elemental, and another caster most likely spells doom for the team.  Chad and I both tried an Amalar, Amalar, Haruka variation at a later battleground, but it didn’t do much in building our confidence.  Jaina and another caster were just too much of a threat.


Ice block became the obvious weapon for most players, so we began looking at how to create opportunity there.  Chad had a very solid notion that we were to either play Jaina, or play to beat Jaina.  There was no middle ground.  This theory held throughout all of our playtesting and was certainly the deciding factor in our team building.  We decided that although Jaina was great, she was too vulnerable. 



About a week or so before Realms, the basis of my team (F.E.E.) was formed.  It was pretty obvious that you could run a mage with ice block and blink to hop the hill on tic1.  Obviously players would be packing heat to melt off ice blocks, so we assumed that blinking and ice blocking would only work against teams that weren’t prepared for it.  With Elizabetha, you can move her behind cover on tic1 and summon a jhuroon or piztog into cover for 1tic.  On tic2, the pet moves onto the hill (assuming it’s unoccupied) and Elizabetha moves into cover.  On tic3, Elizabetha uses her Expendable instant, sacrifices her pet, and moves onto the hill, then tics up four and attacks an opposing character.  This move puts her at a 4/6/9 on the hill, where she’ll remain until tic7 unless she gets moved.  This should net you four victory points, equaling one kill, for simply summoning a pet and attacking.  By bringing both Elizabetha and a mage that can blink/ice block, you force your opponent to have an answer for both possibilities.  Most teams don’t.



Firewing, aka The Glass Cannon, was an obvious choice for the mage.  The hardest part of the Elizabetha/Firewing team was finding the third character.  Horde is quite lacking in the department of solid characters, and it didn’t appear like there were many options for helping out the duo.  We toyed around with Haruka, who just didn’t bring enough to the table.  An epic seemed like a bad choice for the map, as we assumed most teams would be in the 20-23 range and we didn’t want to give up eight victory points.  It was down to either another Firewing or another Elizabetha.  Double Elizabetha stood a much better chance than double glass cannons.


Chad and I spent a day playtesting the team against several team variations, mostly against the Jaina/Savin/Namrah team that has been so dominant lately.  F.E.E. (Firewing, Elizabetha, Elizabetha) seemed to lose badly.  Daelas would blink/ice block the hill, have the ice block removed, and then get farmed while Elizabetha’s sat back trying to get as much damage in as possible.  Essentially, the team couldn’t do damage quick enough and had some strong problems holding the hill.  However, we discovered later that we had accidentally played Namrah as having a 2tic attack, as opposed to her 3tic attack.  In case anyone was wondering, Namrah is SICK adjacent to Savin with a 2tic attack.  Realizing our mistake, we assumed the F.E.E. team wasn’t too bad.


The week of Realms we decided to try removing Jaina from the Jaina/Savin/Namrah team and replacing her with Velen, as he can bring shaman cards and is a better hilltopper.  The team worked well, until I played Michael Allen (syphonhail) online via Vassal against his NACC team and he polymorph’d Savin.  It became pretty clear that the team falls apart as soon as Savin becomes a sheep.  If I hadn’t played this game against Michael, I wouldn’t have seen the very large weakness.  Polymorph just isn’t played much at our battlegrounds. 


Our group of four planned to head out Saturday morning at 6:30am and by 10pm Friday night I still hadn’t locked down a team.  I didn’t want to bring all of my miniatures to the event because of car space, so I tried to travel light and only take what I thought I might play.  F.E.E. was tossed in, as were four-five other teams. 


Day 1


Our morning was a bit slow and by the time we managed to get the four of us together (all four of us live roughly 10-15 minutes away from one another), it was almost 7:30am.  We pulled into Katy around 9:45am, found the card store, said our hellos to all the familiars, and headed inside.  Chad and I tossed around theories on what teams to use to qualify with, and I had settled on triple Harukas while he went with a pre-Worlds concept of Amalar, Azarak, Azarak. 


My first match was against Scott Morris (Critshappen owner and Steelwing on the boards!) and my triple Haruka heat was up against the NACC team.  I was pretty worried about the matchup, as I’ve seen Vashj one-shot Harukas before and my intention of running the HHH team was that she’s hard to defeat.  Against Vashj, not so much.



Both Scott and I had very solid dice rolls throughout the game and it was a lot of fun to play.  I focused on farming the Ogre with Flame Shocks while trying to hold the hill as much as possible.  Three ogre deaths and twelve turns on the hill was enough for me to pull out the win, even though Scott farmed Harukas with ease throughout the course of our game.  It was a very solid matchup, but Harukas on the hill pulled out the win for me.


My second match was against a fellow who I believe rode down with Derek St. Pierre.  He was running Phadelus, Phadelus, Jaina and I got my face smashed in by the most epic dice rolling I’ve ever seen.  He was a solid player with a solid team, but there’s not much Harukas can do against Phadelus’s rolling a seven dice Lightning Bolt attack when adjacent to Jaina and critting on every single one of them, for another five dice attack.  When rolling well, that team is smokin’ hot.


After my loss in that match, we were about fifteen minutes shy of the sealed qualifier starting up.  With only two games left to play, I didn’t want to force myself to have to win them.  I figured that if I played my third match, I would cost myself a chance to play in the sealed event, which would be devastating if I lost.  There were only three players registered for the sealed, so I decided to drop from the constructed and hop over to sealed.  I like the triple Haruka team, but I prefer my skill level in sealed events much better, especially since I was already facing a loss.



At the sealed Mount tournament at Worlds, I paid a $30 entry fee and had two monster boxes passed to me.  At the DMF Austin, I paid $35 and opened two monter boxes.  Thus far, my ‘skill’ in sealed was pulling the absolute worst pieces to play with, and I was praying that wouldn’t happen again in this qualifying event.  Needless to say, when I opened my first box and saw Horde, I was slightly relieved.  When I opened my second box and saw Vi’gor staring at me, I was thrilled.  We had six players in the event and the only epic pulled was an Arugal (by Scott!).  I was feeling pretty confident with my Vi’gor until Derek pulled out two Horde boxes, one with Elizabetha and Jhuroon, the other with Haruka.  I was pretty confident that he had pulled the event winning team. 


I had to play Scott during my first match and Vi’gor in Bear Form proved deadly for Scott’s Arugal.  Scott’s dice also failed him a bit during this match and we were both disappointed that it wasn’t nearly as balanced as the first.


My next match was against Derek, and although I made a mistake by not placing Vi’gor in Bear Form after taking the hill, I’m pretty sure Derek had my number anyway.  Our match started out friendly, and then after my mistake turned a bit ugly, but by the end of it things had calmed down and returned to normal.  Derek’s a nice guy and a tough opponent, and he certainly knows how to play the game. 


I was 1-1 after that and had to face another 1-1 opponent going into our final match.  Our match was tough, and there was some epic dice rolling going on, but Vi’gor was just too much of a tank.  I pulled out the win (my opponent didn’t qualify here, but qualified in the next constructed!) and after Derek lost to Scott, I leapfrogged into the lead and was considered the winner of the event.
 
Chad received a box of Spoils of War for his qualifying finish, and managed to pull a Rexxar.  Scott also received a box and pulled a Prince Kael, ending the epic run.  Jennifer was quick to point out that my two boxes were from a different case, and might actually have an epic.  Sure enough, I pulled a Rexxar as well.  This was quite humorous, as Chad and I had been eyeing a Rexxar team (look for it later!) that actually made Rexxar not only viable, but I’ll claim it to be the absolute best version of a Rexxar team ever constructed.  Pulling two Rexxars in one event where we both qualified certainly seemed like it might be a sign to give the Rexxar team a run on Day 2.


The other two players we rode down with, Stephen and Tim, were both playing the last constructed qualifier.  Tim was already qualified, and with Stephen running a Vashj team we were quite confident he’d get in.  We grabbed a late lunch with Scott, then Chad and I headed back to the hotel as we still had no idea what we were playing for Day 2.  I needed/wanted to playtest the Rexxar team. 


After a slight loss to the Jaina/Namrah/Savin team, we decided that the double Rexxar pull was a sign NOT to play the team.  Tim and Stephen arrived around 6:30pm, we ordered pizza, talked shop, watched football, and finally relaxed a bit.  After a two hour theory session regarding Conqueror Aluna, Flight Helmet, and Air Drop, I still had absolutely no idea what to play.  After we heard that only thirteen players qualified, I assumed that Jaina/Savin would be played by at least half the field.  That meant that Polymorph would be essential to whatever team we chose to play.  Chad went with a triple Irana team with Poly’s (a variation of the one he piloted into the top 8 at DMF Gencon) and I still had no idea what to play.  Things seemed to wrap for the night in our room around 9:30pm and I still had absolutely no idea what team I would be playing...


... To be continued

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Posted by Steelwing on Monday, November 16, 2009

Wanted to take a moment and fill everyone in on the fun of day one at the Durotar realms today.  I started the day with the NACC clone of Syphonhail's Vashj team:







As much as I'd like to say that it brought me the same type of success Syphon had, alas, it did not.  In my first match, I played against Pojo and his triple Haruka team.  This was without a doubt the best, and most even match of minis I have played in a LONG time.  Not ony did both of us roll about 80% the entire game for both offense and defense, but it was back and forth the whole way.  I got 4, he got 3, I got 8 he went up to 11, it was back and forth the entire way, until with me at 25 and him at 21, he got the final kill on my Crushridge and took me to an 0-1 start.

Then, thinking things would turn around, I ended up facing triple Morts!  Fightswithtools was there, and brought the locks to play.  Normally it wouldn't have scared me but when you flamestrike the Jhuroons and only hit for 3 and they save, well, it's a long match.  Then when you watch all three morts go on the same tick, oen right after the other, and take Vashj from 11 to 0 by rolling nothing bu 5s and crits... well, 0-2 came way faster than I wanted to expected, but losing to friends in good, clean, fun matches isn't so bad, plus there was still another constructed and sealed coming up.

So I went into sealed with one core and one spoils... and... the results?

Spoils Box:
Najan Spritbinder
Daxin Firesworn
Sha'do

Core Box:
Archmage Arugal
Boulderfist Ogre
Enraged Fire Spirit

NOT BAD?!  It was a bit painstaking to choose actually.  I love Daxin, and love the soulseeker, but it was so hard when you have a warrior with two crit abilities to move people between their main attack and the bouldertoss, AND have an EFS... plus Archamge was solid too...

Finally, I chose all monsters, yup, all green...





This my friends, was FUN.  I took this to a 2-1 finish and got in, all thanks to Arugal's You Too Shall Serve, and the ability to move people around with the Boulderfist.  Boulderfits was packing both Breakthrough and Bouldertoss, and combining the movement, with the EFS, and finishing people off with the Soulseeker on Arugal, it was just what the doctor ordered.

So, it's on to tomorrow... what was played today here in constructed?

Vashj as described above by at least 3 players
Jaina Zoo with Elannas
Mortimers
Triple Daelas Firewing
Amalar and Double Azarak
Triple Haruka
Doulbe Enaria and Wilton

What, Double Enaria and Wilton!?  Yup, our little Warband we put up earlier this week not only was played, not only did well, but it beat a Vashj team on tick 7... which we'll have a story for later on this week... it was amazing!

Looking forward to tomorrow now... let us know what your realsm are shaping up like and how things are going for you!

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Posted by Steelwing on Saturday, November 14, 2009


If anyone is going to the Durotar Realms and is interested... I have a few sets of special dice in stock for sale:

Price is $15 for 10 dice, and yes, if you buy them there, you save the $5 shipping we normally charge, and get entered into our Mortimer contest!

Hit me up there, I'll be in the critshappen shirts...

Available sets are pictured below.  I only have 1 set of each, so if you are interested, let me know asap!



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Posted by Steelwing on Friday, November 13, 2009



What's that you say?
48 hours from Realms and you have no clue what to play?
Should I go for offense and try to kill?
Or perhaps I should just turtle and take the hill?
Perhaps a low honor team is the way to go?
Or maybe I should just play Zoo, wait, NO!
Well have no fear, don't you fret.
We've saved the best for last, you better bet!
So sit down and behold, as we have your answer...
Say hello to a rough warrior and two fire dancers!

Yes kids, this week, I would like to share a concoction with you that will both offer those of you with no clue what to play, an option, and others will have the thought of, "hm, ok, how do I handle that one now?" in your head.

This week, we have a mighty Warrior in Wilton Thorne, bookended by two smoking hot fireballs:




















First thing you will notice is that this battling band of miscreants is only 12 honor.  No, it's not murlocs, not it's not iceblock madness, it's a combination of a lot of things, but it's a 12 honor team that's going to throw down some serious DPS, with a mini that camps the hill.

First you have Wilton, with his Heroic Leap and first tick hill capture.  If he's knocked off, Breakthrough gets him right back into the thick of things.  So from tick 1, you are already scoring points.  Additionally, you can add the Helmet for insurance that he doesn't move as well, and for no more honor!

Then, here come the firebombs!

Enaria is a solid 4 honor mini.  She packs flamestrikes for massive AOE DPS and Arcane Blast for finishing moves.  Some of you may never have played with Arcane Blast, it has power, let me tell you.  Plus, it's 2 tick option to reuse it while tapped for the cost of one less and removing it is amazingly good when you are pushing for the win!  And, if needed, she has Polymorph and Spellsteal, to handle any pesky annoyances or iceblockers in place of the Arcane Blasts.

Additionally, her main attack tick up crit is an awesome finisher as well, ticking someone up three when they die off the crit.  And with Wilton holding protector, he'll be sure that she is around to do some massive damage.

Do they survive?  No, they WILL die.  Can they get 4 points off the hill?  Sure!  Can they get two kills to go along with that?  Heck yes!  Can they do it before most teams get to their VP total, well, my answer is yes, but I'll let you try that out...

Now I know, this isn't Vashj DPS, and it isn't Velen Wall holding the Hill, but give it a try and you may be surprised.  Brom on the boards has done some interesting testing of 12 honor teams as well if you would like to take a read here, but one we put together, is by far, a (fire) blast to play around with.

Good luck at Realms, no matter what, or how, you play!

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Posted by Steelwing on Wednesday, November 11, 2009

Cheap Plug Reminder!
If you purchase Dice this month, you get entered into a
figure and character card!

Now onto the business at hand:

Over the last few months, I have had a lot of people argue, well, maybe not argue, but passionately describe their opinions to me, that Warriors are the worst class in the minis game, in a close race with Rogues and Priests for not playable. It’s those conversations that make me laugh a bit with so many people saying how good priests and warriors are going to be in this upcoming KOTH scenario. While I agree, most warriors are only good in certain situations, this KOTH format will more than likely see teams you are not familiar with, and incorporating new strategies to capture that hill, hold it, or downright kill you altogether and win.

So let’s look at priests and warriors for a second and see if we can’t find 2 that go well together. We all know that Parvink, Wilton, Cairne, Roria, and Amalar are some serious tanks. They all have their place in the game and they all seem to have a good shot at impacting the KOTH Realms scenario. But, since we haven’t given them much love lately, let’s see what our monstrous friends can do in this category.

For warriors, we have the following to choose from:

Boulderfist Warrior
Ethereal Crypt Raider
Sethekk Talon Lord

Hmm. A little lean on the meat here, but since I like going for bang for the buck, I think that the Sethekk will give us a good value here. For 5 honor we get a 3/1/8 mini with taunt built in and a tick up crit. These are all good things, even if the resist is a bit lower than preferred. However, having Taunt built in will help a bit in the center for sure.




Additionally, we have access to some interesting tricks. Rotten Eggs, which has been talked about recently in some circles, is a blast dropped on the hill in the center, at the right time. And having the ability to taunt off it, and make sure it triggers, is even more fun. Breakthrough, Sunder Armor, and Disarm are all in play as well, allowing you to get on that hill, lower your opponent’s armor, or take away those pesky Hand of Ragnaros’s if needed as well.

So now that we have a good arsenal of options to us for taking the hill, we have to ensure that our friendly feathered comrade is alive and well. What better way to do that than to have our priestly pal dropping heals around on everyone? /agree, let’s see what we have:

Ethereal Priest
Skeletal Priest

Wow, wait, that’s it? Wow, it is. Man, UDE needs some serious time in the Monster Factory to pump out some more options here…

OK, so who fits best here? Etherial Priest seems to need to get into the mix a lot, he has a 2 rang main attack that lets him bounce around as needed, has a good built in heal that can add some damage. He is a bit limited with a 1/3/7 stat bar, as if he’s in that center, he could take some serious melee damage, but we do have Taunt in play, so that may not be that bad. He has access to Heal and Mass Dispel, which will both be big on this map, and psychic scream, which won’t hurt either.

The Skeletal Priest however, has a bit better stat bar, with 2/2/8, a slightly more powerful attack, and can heal when adjacent character’s die, which with the potential scrum in the middle, could be very big. So big, that yes, we’ll go with him.




The Skeletal priest has access to the same cards, as well as tossing in a Shadowform, to pump the damage and the Psychic Screams. Plus, with a Shadowform, the Skele becomes a 3/2/8, not shabby for a clothy at all!

So now we have Taunting, Healing, and only 12 honor. So what’s our missing piece of the puzzle here? And no, “A Green Paladin” is not an acceptable answer, as we ALL want that.  Fire it up and let us know what you think would fill out this warband and take home the victory…

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Posted by Steelwing on Tuesday, November 10, 2009

So, after the partying has calmed down and the rush from the 27th World Championship in New York has slightly started to slow down, it’s time to dig back into minis for Realms. That’s right kids, Realms is right around the corner, literally!

If you haven’t had a chance to see Tony Faber’s Article on the main UDE boards, I highly suggest giving it a read. It’s very good and cover’s all bases and options known at the moment…

So let’s do the obvious then, and look at something new and different maybe not on your radar:















Coming in at 22 honor, these guys pack one heck of a punch. First of all, you have the big dog, the Boss himself, Warchief Thrall. Dropping the Doomhammer on people for 9 dice, and offering up the option of massive healing cards, purging ice blocked opponents, or packing his own helmet to stop you from moving him. Yes, the Warchief didn’t just get that name for looks, he brings leadership (with his +1 attacks), presence (with his healing) and dominance (with the helmet.)

Also, the ability to guarantee you will crit with Thrall never hurts, so who better to ensure that, than our fearless Hunter...

Gathering around our fearless leader we have two formidable minis on their own, who only get better with the Warchief as their leader. Azarak’s crit is huge on this map, as well is his range. Add to that, he can raptor strike in close if needed, pack Master Tactician to ensure the crits while throwing 6 dice and things get better. Where he really shines though is being able to have Viper Sting, whichis Latin for Anti-Jania and bringing another helper to ensure Thrall lives, with Old Bones taking the ranged shots incoming to your head. For 5 honor, he’s a value beyond expectations.

Then there is Daxin “Rollercoaster” Firesworn. I call him Rollercoaster as this guy is just SO hard to kill. One second you have him, he’s at 1, the next, he crits, throwing 6 dice with Thrall around, goes up to 3, and then with a heal from Thrall, he’s at 6 or 8 again. Wash, rinse, repeat. He is SO hard to get rid of. But, he also is bringing a pet, with Piztog, who makes Thrall a 13 health mini, and Azarak an 8. Don't forget he adds one to Old Bones as well!

One more life to live and one more way to stay alive is always a good thing in this game. Finally, packing a fear never hurt anyone, well, anyone that’s an ally that is. Being able to move people around as needed is a big benefit. Sure, maybe the main opponent you are playing has a helmet or is amalar, but someone else on that team may be susceptible to fear, and altering the odds to your favor is only a benefit.

This may not be a dominant team on your radar, and may be the first time you are seeing anything about them, but I highly suggest giving them a playtest, as they are more formidable than you may think. Until next week, keep the playtesting up and comment away on what your thoughts are for Realms.

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Posted by Steelwing on Thursday, November 5, 2009

All apologies to Tim and the crew, but the WWW will be delayed until tomorrow, in the meantime, there's another warband I need to celebrate with...



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Posted by Steelwing on Wednesday, November 4, 2009



Tis the season, the season of giving, and this, being our first promotion, should be pretty big... so, I'm happy to announce the first Critshappen.com monthly contest!

Everyone who purchases (or has purchased) a set of dice in the month of November, will get their names entered into a drawing, to take place on December 4th, where the lucky random winner will receive a FREE Mortimer the Malign Mini and Character card!

That's right, all you have to do is buy one set of dice, and you are entered in!  Also, you will be entered into the drawing once for every set of dice you purchase, so the more dice you get rolling, the more chances you have at winning!

And yes, since this is November 3rd, anyone who has purchased dice already this month is entered, once for each set purchased.

So good luck, happy rolling, and we'll see who the lucky winner is on the 4th of December!


Also, so you know, you do not have to get the Gray dice on the eBay link, the Dice are available in the below Chessex Color Options as well.  If you would like one of the below options, please email me at Steelwing73@gmail.com and we can coordinate a custom order at no additional charge!

Opaque:

White/black

Ivory/black

Black/white



Speckled:

Arctic Camo/black

Fire/black

Lotus/black

Lotus/green

Ninja/silver

Recon/gold

Recon/white

Volcano/silver

Water/white



Signature and Gemini:

Borealis Purple/white

Borealis Sky Blue/white

Gemini Black-Blue/gold

Gemini Black-Red/gold

Gemini Blue-Green/gold

Gemini Blue-Purple/Gold

Gemini Blue-Steel/white

Gemini Green-Purple/gold

Gemini Purple-Red/gold

Lustrous Purple/gold

Lustrous Shadow/gold

Marble Ivory/black

Scarab Blue Blood/gold

Scarab Jade/gold

Scarab Blue/gold

Scarab Red/gold

Velvet Black/red - The Original!

Vortex Burgundy/gold

Vortex Orange/black

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Posted by Steelwing on Tuesday, November 3, 2009

If you haven't seen it on the main UDE.com site, I highly suggest giving Matt's Raid PVE game a try out:

Coilfang Resevoir

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Posted by Steelwing on Monday, November 2, 2009
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