Note: All apologies with no WWW yesterday.  We're in the process of revamping some ideas and flushing out the bad ones, and as such, things are a bit wild.

Today, we're going to look at ABCs.  Some of my favorite in fact.  And, in the process, give you a new challenge!  normally, we ask community members to grade a team, or help us with our regular 2 out of 3 articles and supply their third option.  Today, we're gonna do something called Reverse Engineering and have some fun...

Today we're going to give you a set of Action Bar Cards and ask you who you would use them with and why...

Sounds easy right?  Well, let's see.  First, we'll break them down by class.  Then we'll ask you toll bring 3 characters.  They could Horde, Alliance, or Monster, but must be all of one Faction, and of course, only have one Legendary... here we go:

Shaman ABCs:






These all go together, and quite nicely.  Chain Heal is potentially my favorite Shaman card.  It's versatility is amazingly well rounded.  You can heal one person cheaply, or you can heal your entire party for an amazing 2 ticks!

Chain Lightning on the other hand is the opposite of Chain Heal, and is the damage dealer of choice for Shamans.  Lined up right, this is a potent attack...

Especially with a Wrath of Air Totem around.  Sure, the WOA helps both our other two cards and it's going to be hard to cut in games when you may need it, but in reality, you'll probably have the WOA and X with X being Heal or Lightning.

Warlock ABCs:







Fear, Fire, and Corruption.  Ah, these are the things that warm a 'Locks heart!  Corruption is almost a staple of every good Warlock.  Recharging, damaging people and basically leveling the playing field all by itself sometimes.

Fear on the other hand does it's leveling, by running someone scared in circles!  Well, not circles, but far, far away as they say, leaving you, in most cases, with an upper hand.

Incinerate... what?  No Jhuroon!?  No, no auto adds of Mortimer here today... not to say he couldn't run these though... Incinerate will work nicely with Corruption on someone... as well as some more ABcs were' about to show you that could make it utterly powerful!

Warrior ABCs:







So Warriors don't always make a splash at tables, but here, they are bringing the ability to stop healing, and debuff pumping for Incinerate if you choose.  Mortal Strike is ridiculously fun if played right, and in the hands of the right warrior, can outright wreck.

Sunder Armor is great for when you are mixing it up with a Paladin or 3 Armor character and need to push through, plus again, it pumps incinerate.

Finally, the Bulwark is s staple to protect our other two friends in the party.  After all, you don't want you tanks letting your clothies die right!?

So what's your take?  Which Shaman, Warlock, Warrior combo can you come up with to make a fun, exciting, and potentially competitive party out of all this?

The choice is yours... we hope you like this new take on Party building, and hope it inspires your creative juices...

Posted by Steelwing on Thursday, December 10, 2009
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