So, after the partying has calmed down and the rush from the 27th World Championship in New York has slightly started to slow down, it’s time to dig back into minis for Realms. That’s right kids, Realms is right around the corner, literally!

If you haven’t had a chance to see Tony Faber’s Article on the main UDE boards, I highly suggest giving it a read. It’s very good and cover’s all bases and options known at the moment…

So let’s do the obvious then, and look at something new and different maybe not on your radar:















Coming in at 22 honor, these guys pack one heck of a punch. First of all, you have the big dog, the Boss himself, Warchief Thrall. Dropping the Doomhammer on people for 9 dice, and offering up the option of massive healing cards, purging ice blocked opponents, or packing his own helmet to stop you from moving him. Yes, the Warchief didn’t just get that name for looks, he brings leadership (with his +1 attacks), presence (with his healing) and dominance (with the helmet.)

Also, the ability to guarantee you will crit with Thrall never hurts, so who better to ensure that, than our fearless Hunter...

Gathering around our fearless leader we have two formidable minis on their own, who only get better with the Warchief as their leader. Azarak’s crit is huge on this map, as well is his range. Add to that, he can raptor strike in close if needed, pack Master Tactician to ensure the crits while throwing 6 dice and things get better. Where he really shines though is being able to have Viper Sting, whichis Latin for Anti-Jania and bringing another helper to ensure Thrall lives, with Old Bones taking the ranged shots incoming to your head. For 5 honor, he’s a value beyond expectations.

Then there is Daxin “Rollercoaster” Firesworn. I call him Rollercoaster as this guy is just SO hard to kill. One second you have him, he’s at 1, the next, he crits, throwing 6 dice with Thrall around, goes up to 3, and then with a heal from Thrall, he’s at 6 or 8 again. Wash, rinse, repeat. He is SO hard to get rid of. But, he also is bringing a pet, with Piztog, who makes Thrall a 13 health mini, and Azarak an 8. Don't forget he adds one to Old Bones as well!

One more life to live and one more way to stay alive is always a good thing in this game. Finally, packing a fear never hurt anyone, well, anyone that’s an ally that is. Being able to move people around as needed is a big benefit. Sure, maybe the main opponent you are playing has a helmet or is amalar, but someone else on that team may be susceptible to fear, and altering the odds to your favor is only a benefit.

This may not be a dominant team on your radar, and may be the first time you are seeing anything about them, but I highly suggest giving them a playtest, as they are more formidable than you may think. Until next week, keep the playtesting up and comment away on what your thoughts are for Realms.

Posted by Steelwing on Thursday, November 5, 2009
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