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Now onto the business at hand:

Over the last few months, I have had a lot of people argue, well, maybe not argue, but passionately describe their opinions to me, that Warriors are the worst class in the minis game, in a close race with Rogues and Priests for not playable. It’s those conversations that make me laugh a bit with so many people saying how good priests and warriors are going to be in this upcoming KOTH scenario. While I agree, most warriors are only good in certain situations, this KOTH format will more than likely see teams you are not familiar with, and incorporating new strategies to capture that hill, hold it, or downright kill you altogether and win.

So let’s look at priests and warriors for a second and see if we can’t find 2 that go well together. We all know that Parvink, Wilton, Cairne, Roria, and Amalar are some serious tanks. They all have their place in the game and they all seem to have a good shot at impacting the KOTH Realms scenario. But, since we haven’t given them much love lately, let’s see what our monstrous friends can do in this category.

For warriors, we have the following to choose from:

Boulderfist Warrior
Ethereal Crypt Raider
Sethekk Talon Lord

Hmm. A little lean on the meat here, but since I like going for bang for the buck, I think that the Sethekk will give us a good value here. For 5 honor we get a 3/1/8 mini with taunt built in and a tick up crit. These are all good things, even if the resist is a bit lower than preferred. However, having Taunt built in will help a bit in the center for sure.




Additionally, we have access to some interesting tricks. Rotten Eggs, which has been talked about recently in some circles, is a blast dropped on the hill in the center, at the right time. And having the ability to taunt off it, and make sure it triggers, is even more fun. Breakthrough, Sunder Armor, and Disarm are all in play as well, allowing you to get on that hill, lower your opponent’s armor, or take away those pesky Hand of Ragnaros’s if needed as well.

So now that we have a good arsenal of options to us for taking the hill, we have to ensure that our friendly feathered comrade is alive and well. What better way to do that than to have our priestly pal dropping heals around on everyone? /agree, let’s see what we have:

Ethereal Priest
Skeletal Priest

Wow, wait, that’s it? Wow, it is. Man, UDE needs some serious time in the Monster Factory to pump out some more options here…

OK, so who fits best here? Etherial Priest seems to need to get into the mix a lot, he has a 2 rang main attack that lets him bounce around as needed, has a good built in heal that can add some damage. He is a bit limited with a 1/3/7 stat bar, as if he’s in that center, he could take some serious melee damage, but we do have Taunt in play, so that may not be that bad. He has access to Heal and Mass Dispel, which will both be big on this map, and psychic scream, which won’t hurt either.

The Skeletal Priest however, has a bit better stat bar, with 2/2/8, a slightly more powerful attack, and can heal when adjacent character’s die, which with the potential scrum in the middle, could be very big. So big, that yes, we’ll go with him.




The Skeletal priest has access to the same cards, as well as tossing in a Shadowform, to pump the damage and the Psychic Screams. Plus, with a Shadowform, the Skele becomes a 3/2/8, not shabby for a clothy at all!

So now we have Taunting, Healing, and only 12 honor. So what’s our missing piece of the puzzle here? And no, “A Green Paladin” is not an acceptable answer, as we ALL want that.  Fire it up and let us know what you think would fill out this warband and take home the victory…

Posted by Steelwing on Tuesday, November 10, 2009
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