Well, last week's article was a rousing success, so building on that, let's see what kind of discussions this week's can get going.
If you aren't familiar, this is our time to give you two minis with some synergy and then ask you to roundo ut the warband by suggesting a third.  We will suggest ABCs, but your design is only limited by your imagination, or in some people's cases, the ability for them to bring water and crabs to other players.

With Realms coming up, some people are looking right at Warriors, especially with Amalar being so powerful ont he map, not being able to be ticked up and not being able to be moved.  But, what do you do if you don't want to be the Meta, but rather you want to beat the meta?

Today's team is goign to give you the building blocks for moving that immovable object, and breaking through to the top 8, pun intendid.




Roria is our first mini.  While some may only like her, I love her in this scenario and map.  First, as she's getting to the hill, she has +1 armor and resist when anyone tries to attack her from afar.  Hunters will have to go through 4 armor, and casters, 2 resist.  Additionally, she has protector, so anyone near her will be saved some damage along the way as well.

Once at that hill, Roria has a bevy of tools at her use.  She can Breakthrough Amalar, or anyone else sitting on her hill, as this results in telporting, not moving the opponent.  Sorry Ironhoof, so goes it.  Additinally, she can utilize a Nightmare Blade if the opponent isn't Amalar, helping with the movement.  Add to that the Sunder Armors, Disarms, and even the possibility of a turn 1 Heroic Leap to start the point scoring, and this 5 honor beauty packs a solid punch on any team.

Finally, her crit of her main attack will hel with those pesky 3 and 4 armor Kings taking on the hill for their teams!

So who can go with our mighty Arms wielder?  Weel, since we are already forcing the issue...



Parvink?  Another warrior you say?  Yes says I.  Here's why.  Roria is already going to force people to come to her, as well as people will already be in the middle of the map fighting for the hill in most cases.  So, Interfere can become huge in this layout.  Besides, once someone is next to Roria, we need SOME way of messing with them. 

Additionally, Parvink has access to some of the great cards we already went over with Roria, and can assist in lowering those pesky high armor folks, and disarming those Hand holders. 

So what's the third here?  We're heavy on melee, but low on honor at only 12.  Should we pack a magical punch with a large dice rolling memeber, or go with a healer or some other melee damag dealer like a hunter?  The choice is yours my friends, choose wisely.

Posted by Steelwing on Tuesday, October 27, 2009
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