I'm very excited as I just ordered 7 Wonders! ($35 on Amazon with free shipping!)



Essentially, from what I have seen online and in videos, it is a combination of card drafting and city building, where your goal is to build up your civilization, through various means, to amass the most victory points and be declared the most awesome.

You can build your civilization through military might, guilds, sciences, wonder creation (what would the game be without that right?) or several other options.  First thing to note though, is this isn't a light game, there is a lot happening and a lot to absorb and make decisions on.  It's definitely a thinker's game for strategy lovers.

As soon as I get it, I'll be planning a video on it, but in the meantime, here are your resources...

Resources:
BGG: http://boardgamegeek.com/boardgame/68448/7-wonders
Expansion: 7 Wonders Leaders - http://boardgamegeek.com/boardgame/92539/7-wonders-leaders

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Posted by Toxziq on Saturday, January 21, 2012
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Everyone once in a while, you find a game that is so enjoyable, complex enough to give a challenge yet simple enough for anyone to learn, that it captures your excitement; and King of Tokyo is that wondrous find.  From Iello games and designed by someone rather important in gaming history, let’s take a closer look at this hidden gem of a game.

Unfortunately, we had an excellent video that we completely lost for this one due to technical errors, so I apologize in advance as this is a beautiful game and once that really pops with color!

At its heart, King of Tokyo is Yahtzee with cards.  Yes, it really is that simple.  But, consider it competitive Yahtzee with cards where the goal is to destroy each other, while terrorizing the city of Tokyo. 

I was on the fence for a bit about buying this game.  It was designed by Richard Garfield, who some of you may have heard of.  That alone makes some people buy his games, but for me, I have not found anything he’s created or worked on that comes close to the success of Magic The Gathering.  Most recently I played his Kard Kombat game on the iPhone/iPad and thought it was a resounding bomb, so the thought of dropping $40 on something like this wasn’t appealing… but speaking of appealing, there was the artwork, which kept capturing my eyes.

KOT is a beautiful game.  The cards have a very unique art style (by Benjamin Raynal) and are very colorful.  While the main characters are all the same stat wise, their artwork and character tokens are all very unique and colorful as well.  Besides, what’s not to like about a gigantic pink cyborg bunny and Robot Gorillas?



As far as gameplay, it is very simple. Each turn, you will roll 6 black dice and get victory points, energy, attack symbols or healing symbols.  The goal?  To gain 20 Victory Points before anyone else, or, be the last monster standing, with all the others having taken enough damage to destroy them.

Like Yahtzee, you roll the dice, then can keep any you like, and reroll any you don’t like.  If you get 3 of any number, you score that many victory points.  So a roll of three 2’s gets you 2 points.  Each additional number of the same gets you an additional point as well.  So four 2’s will net you 3 total points while five 2’s will get you 4 total points.

Each Energy (Lightning) symbol provides you one energy automatically, which will be used to buy one of the 3 cards in play.  When a card is bought, a new one immediately replaces it.  While that sounds “Deckbuildish” (if that’s a word), it’s not really a deck building game.  Some cards have a “keep” effect where they stay in front of you and you gain the rewards while some have a “discard” effect, where you will purchase them, play them immediately, and reap or wreak any effects.

The first player to roll and keep an attack symbol can enter Tokyo.  Why do you want to be in Tokyo? Simple.  While in Tokyo, each damage you roll deals one damage to ALL the monsters outside of Tokyo.  Think of it like you are chomping on skyscrapers and spitting out metal at them, so to speak.  However, while in Tokyo, all the monsters outside of Tokyo that roll a damage, will damage you.  Now you can, whenever you take damage and are in Tokyo, choose to get out and let the monster who damaged you take your place, and as such, this is the primary decision you’ll be making through the ebb and flow of the game.

Overall, this is a very fun game, and one that can be played by almost any age.  Keep in mind though that it is not highly strategic game, just one with slight strategies sprinkled in, so if you are thinking this is Ascension with Dice, no my friends, it’s not.  However, if you like light deckbuilding games, enjoy Yahtzee like mechanics, or just plain like gigatronic size monsters crushing things, this game is an enjoyable find and even more fun to play.

Final Score from 1 to 10 Crits with 10 being the highest?:


References:
Iello's Web Site (Will need a translator as it's in French): http://www.iello.fr/indec.php/iello




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Posted by Toxziq on Thursday, January 5, 2012



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Dungeons and Dragons has always been a bane of my existence.  See, I only ever played the RPG once, and the time I did, I swore up and down to my room mate at the time, he didn't want me playing with his group.  Now to be fair, the group was all my friends too, but I just never did that thing, I was into Magic and only Magic, what can I say, I was a monogamous gamer then.  So after much arguing, I played... and in about 45 minutes I killed two of the major heroes in his storyline, all over $5, yes, really, $5, or maybe it was 5 gold... but, in the end, I abruptly excused myself for eternity.

Since then, I've never ventured back to Neverwinter or anywhere nearby.  Sure, I tried a few seconds of DND Online, and yes I even tried some of the Xbox arcade games, but nothing serious.  Then, I found Watch it Played on YouTube, and was hooked.  For I found a board game called Wrath of Ashardalon, and as such, being a Mini fan at heart, I must share...

To begin, this is not DND as you know it.  This is more of how could the designers (Peter Lee being one of them) get people to play, without all the set up and creation?  Well, easy, prepackage specific adventures with awesome mini models of monsters and heroes, all around one storyline.  They pull this off extremely well!

Essentially it goes like this, the village of Longbridge is being terrorized by hordes in the nearby mountain, controlled by none other than... DUN DUN DUN, Ashardalon, the Red Dragon!  You, as a Rogue, Fighter, Cleric, Paladin and/or Wizard, will face the terrors that lurk there, and reign victorious or suffer utter defeat.

So what do you get and how is this thing really played?  First, I invite you to take a look at a video of the unboxing my son (known as NinjaZach) and I put together, covering the unboxing, our thoughts, and the end of our first game.  After the jump, a bit more...


As you can see, anyone who is 6 loves this game.  As such, I can say anyone who is older than 6, and possibly younger, loves it too!  

To start, the system is well put together.  Essentially all heroes start on a start tile.  If they end their turn on an exposed edge of a tile, they draw a new tile from the tile stack and add it.  There are specific arrows that show which side touches which.  Every time, or at least every time we have had it come up, when a new tile is brought out, a monster comes with it.  Some tiles force you to draw an Encounter card, which is never "Hi guys, here's all these hot chicks in chainmail and a bag of gold."  No, brave adventurer, almost all Encounters are bad and harmful.  And, if you end your turn not adjacent to an exposed edge, then you must draw an Encounter card.  So you are forced to reveal more dungeon and take a gamble on Encounters coming up, but have to deal with the Monsters you find, or don't explore and guarantee and Encounter, and deal with said adversity.

This is basically the game's mechanics to move you forward and keep you exploring more and more until you reach your goal.  And goals a plenty there are!  Just in this set, there are 13 adventures that a solo player or party of 5 can enjoy, and one of those adventures has an option of 14 different scenarios, so there is a LOT of replay value!  Goals range from kill X monsters to find specific Chambers and defeat big Villains (stronger Monsters basically), or there is even a ridiculously fun one where you have to save villagers, one of which constantly shudders in fear and won't keep up with you.

"This set" you say?  Yes I say!  See, this is the second in a series of three board games in this style.  The first being Castle Ravenloft and the most recent being the Legend of Drizzt.  Drizzt?  Yes, that Drizzt if you read the DND books.  The reason, other than being the coolest geek on your block to own them all, is that you can combine them and utilize tiles, monsters, and cards from all!

Now, of course, if you defeat said evil Monsters and Villains, there is treasure to be had.  There are even shops in between campaign scenarios where if you are playing longer games with multiple scenarios your heroes can upgrade and buy more equipment.  But beware, as the Monsters are one thing, but the Villains are another!  Ashardalon alone has 12 Health and 16AC and gets +10 to all his attacks... oh, and about every third card that comes out when he's in play will be a massive fireball to the face.

But, you will never have had so much fun frying alive with friends!  This is a very social game!  After only a few games, I can say there is very little downtime in between each turn as you are always strategizing with you team and working together both on the active players' turn and using cards to help others when it's not your turn, yes, even the Fighter can do tricks like that to help.  This makes the experience feel all the more authentic.  We even found ourselves making up stories to go along with the gameplay and reasons why certain monsters appeared to add more flavor to our experience.  There is always a way too imgaine in this game.

Overall, the gameplay system is unique enough to appreciate and well designed enough to make for great games.  The Treasures are valuable and sought after, and the danger lurking around every corner, being unknown, keeps you coming back, or should I say, digging deeper, for more!

Final Score from 1 to 10 Crits with 10 being the highest?:





References:  
Additionally, here's some pics of our first night with the game:

 

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Posted by Toxziq on Tuesday, December 13, 2011



I am one who believes these two things go hand in hand.  As such, I would like to introduce you to a new find I made this week, and one that is a benefit to all gamers!

It's a video series by Rodney Smith, called Watch It Played.  (You can see his YouTube stuff here:  http://www.youtube.com/user/WatchItPlayed/featured)

Rodney takes on a daunting task of playing a game, using us, the viewers as the players, in an interesting mix of him taking moves (or his kids, who are great), and then polling the community for their suggestions for the next moves!

Sounds painstaking huh?  Well, he has a dedication to it, brings out updates very fast, and his video quality is very good!  I for one have already bought a game he ran through (Wrath of Ashardalon) and it was his series that made me make the final decision!

Take some time and check out his stuff, either through the links here, or the Critical Links Section on our homepage.

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Posted by Toxziq on Monday, December 12, 2011


If you are an iPad or iPhone owner and happened to purchase THE game of the year (in this player's opinion) on the iOS, Ascension: Chronicle of the Godslayer... then the time is now to rejoice, for the newest expansion is here, Return of the Fallen... and for a mere $2.99 in-app purchase!

Per the iTunes app page, here is what's in store for you:


New Online Game Features:
• Player Profiles
• Player Clocks
• Rematch Invitations

Ascension: Return of the Fallen 

Ascension: Return of the Fallen is the first in-app expansion for the popular deck building iOS game Ascension: Chronicle of the Godlsayer and introduces new game mechanics.

Ascension: Return of the Fallen can be played as either a stand-alone game (2 player) or played as an expansion for Ascension: Chronicle of the Godslayer. 
Ascension: Return of the Fallen is quick to learn and easy to play.

Game play revolves around a Center Deck containing Heroes, Constructs and Monsters; and players take turns recruiting Heroes or Constructs for their decks or defeating Monsters to earn honor and ultimate victory. New cards are revealed every turn, forcing players to react and ensuring that each game is dynamic and unique.

Samael the Fallen God has returned in his true form, and is intent on obliterating your world. Will you be able to overcome monstrous obstacles and assemble a mighty army to end Samael’s reign once and for all?

Highlights of Return of the Fallen
• Available for In-App Purchase
• New Fate Mechanic
• New Faction cards



ENJOY!

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Posted by Toxziq on Thursday, December 8, 2011
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No matter if you are a lover of miniature games, a lover of American Football, or a lover of just plain *good* card games, it's time for us to look at Blood Bowl: Team Manager, the Card Game!

First, in the spirit of full disclosure, I never had a chance to play Blood Bowl, the miniatures game.  I know, boo, hiss.  What rock was I living under and how big was it exactly?  Digressing, and back to the review... I never played the table top, but I have always heard it was an excellent game and one I need to sit down with before passing through this lovely place.

So, going into this game, I knew only basics of the Blood Bowl Universe.  I knew it was American Football, normally played on a tabletop.  I knew it was comical, but serious strategy.  I knew it was lighthearted, but still competitive.  And I knew it looked freaking cool!

Additionally, I'm not always a fan of Fantasy Flight games and their offerings.  I love the company, but not every game appeals to me.  So, I was a bit hesitant with this one, but after looking at some videos online (links below), they convinced me... and I am NOT disappointed!

BBTM takes a bit of set up.  As with normal FF games, they provide adequate storage in the box after things are put together, but just as an initial set up, there's a bit of assembly required (with scoreboards, which look awesome) and separating all the cards, it's kick off time


If you are familiar with the BB Universe, this will be a bit of a refresher, but those who aren't, here goes... There are 6 teams to choose from (Skaven (Rats), Trolls, Orcs, Humans, Dwarves, and Elves) in 2 divisions, the Old World Association (OWA) and the Chaos Wastes Confederations (CWC).  Each player chooses one team, takes their starting deck, shuffles up, and then the main set up begins

BBTM is essentially a Deck Building Game, but with some unique twists on it.  As you can imagine, the goal is to win football games.  Each "round" consists of sub phases, with each team vying for control of Highlight Cards, which if won, will result in great rewards to add to your deck, or add to your capabilities (more on that in a moment).  Additionally, there are tournaments, like the Blood Bowl itself, which will also see players vying for control of, providing even more rewards.

The goal is to have the most fans at the end of the game.  Games end after the last "Round" and the number of "Rounds" are determined by the number of players in a game.  2 player games can be as short as 30 minutes and 4 player games are, well, longer, and insane.

Now, no only do you have your players in your starting deck, but there are Star Players in center OWA and CWC decks.  These decks consist of powerful players, recruited to help your team in future Highlights, as well as they have Freebooter characters, which are like hired guns, powerful, but not mega celebrities in the game.

Each round a certain number of Highlights are placed face up in front of all players, and beginning with the first player, each plays a character from their hand, and resolves any abilities.  Abilities are:

  • Passing (Optional): Resolving this will move the ball from midfield to this player, or from an opposing player to midfield
  • Sprinting (Optional): Draw 1 card
  • Tackling (Optional): Attempt to tackle an opposing player at the same Highlight, and pending your Star Power vs the opponent's is how many dice you roll and what result may come up
  • Cheating (Mandatory): Take a Cheating Token and add it to the player


As you see, Cheating is a must!  All other you can choose to resolve or not if they are on the player card, but Cheating, well, it's encouraged.

During this ebb and flow of playing characters, you'll effect the game, other characters, and gain fans and Star Power.  After all players are out of cards for the turn, all Cheating Tokens are flipped, any bonuses are applied (or negatives), and the team with the most Star Power at each Highlight wins and gets their reward.  Losers will still get a small reward for participating, but usually this is much less.

Rewards come in the form of:
  • Staff Upgrades:  Cards that don't go in your deck, but stay on  your side, and allow you to use instant abilities or have triggered abilities to affect the game.
  • Team Upgrades:  Cards that don't go in your deck, but stay on your side, and usually allow powerful swings in momentum!
  • Star Players: Allows you to choose a star player from your Division
  • Fans:  The ultimate boost to your team winning
Overall the game is extremely well designed.  As you can see from the images below, the cards are colorful, exciting, and comical with flavor text.  The artwork is unique and really brings the flavor of Games Workshop minis alive.  The concept of an upright character card has Star Power of X and when tackled, "taps" and has a new Star Power is well done also.





The flow is very quick, and because you are constantly playing with one person dropping a character and then the next player dropping a character, there is little to no downtime, which in this player's opinion, is good in DBGs.

Cheating is amazing!  Cheating Tokens have a random reward and it could be anything from instant Fans to add to your total, to more Star Power, to even, the dreaded Ejections!  Ejections mean that character is ejected from the Highlight and their Star Power is removed from your total at the Highlight!  Brutal!

Dice play a large part in Tackling, but honestly, it's fairly straight forward.  There are two dice, and if you have more Star Power than the target, you will usually tackle them, assuming you don't fail, which does happen occasionally, but not in an over abundant amount.  Let's face it, even someone like Reggie Bush who never tackles much sometimes gets a good lick on someone.

I've played multiple games of Blood Bowl and none are the same.  Even with the same teams against the same teams, the Cheating factor and Tackling make it a unique experience every time.  To boot, you may only draft a small handful of Star Players to your deck, so ensuring they add synergy and choosing the right one is key.

There is enough strategy to keep you coming back, and enough blocking and tackling to make even the most casual of gamer happy.  Additionally, the game moves best with 3 players I have found.  2 is a blast, but 3 causes much more preparation, strategy, and planning.

Overall, this is something I recommend highly for your collection, and one that won't dissapoint the staunchest of the table top fans, or the most inquisitive of card game fans.

Overall Score out of a possible 10 Crits:















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Posted by Toxziq on Wednesday, December 7, 2011
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As most of you who are my friends know, I changed emails a while back and let the moniker of "Steelwing" pass on to my more normally used "Toxziq".  So, if you see "Posted by Toxziq" here, and can't figure out who that guy is, well, it's still lovable, furry old Grover, I mean, er, me.

Also, as you can tell from posts lately, I've been blogging about anything I darn well please with gaming, and I'm going to continue that.  While I love WOW Minis and I will always hold out a shred of hope that someone with the money will breathe new life into it, I am, as a gamer, moving on.

So, you'll hopefully enjoy the reviews and commentary I put up here about games, provide your feedback and comments as well, and overall, still continue to enjoy being part of the Critical Community.

Speaking of, don't fret WOW Mini lovers, the forums will stay up with all the WOW minis info on them.  No need to take off historical, and great discussions, like that those.

So, in closing, cheers, thank you all for continuing to read and stay locked in here, and here's to rolling dice and scoring wins!

- Tox

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Posted by Toxziq on Sunday, December 4, 2011
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As most of you know me, I'm an avid, no, rabid gamer.  I love all types of games, from sitting down with a regular deck of cards and playing gin to complex board and card games, to video games (still going through Star Wars: TOR withdrawl from the free beta weekends as I type this).  So, it is with this love of games, I want to share with you a rare gem that I have come across this evening...  Assassin's Creed: Recollection for the iOS (iPad only).



Openly and honestly, I only own the first Assassin's Creed video game.  I loved it, but I never had the time to get into the others.  I kept up with the franchise via online reviews and youtube, but I never had the chance to play them.  The good thing with this, is that you don't have to know anything about the brand to enjoy it.

AC:R is, at it's heart, a Collectable Card Game, but it's the gameplay and presentation that has caught me by such surprise that I must sing it's praises to you.  I've played them all, Magic the Gathering, Pokemon (hey, I had a young kid at the time) Rage, Yugi, WoW, MapleStory iTCG (yes, that too), but nothing can compare to the true unique presentation and gameplay that Ubisoft brings to us by taking advantage of the iPad's capabilities.

If you are familiar with CCG/TCGs, then the formula will not surprise you.  You have a deck (Your "Sequence") and 50 cards in it (cards are referred to as "Memories").  If you have played the video games, this is where you see the influence.  You start with a random 6 cards, as does your opponent.  The goal?  Control 2 of the 3 main "areas" through playing cards that gain you political power (from Agents) or influence (from Sites).

Simple enough, there are three types of cards.  Agents, Sites, and Actions.  Agents represent Allies who use their political power to “campaign” for an area, or battle other opponent Agents.  Sites provide places in the game you control to gain influence which is added to your political power.  And Actions are just that, cards, or rather Memories, that come into play and have an in game effect.  All this sounds very similar to other card games right?

Well, here’s where it get’s interesting… each player is playing at the same time!  Yes, the same time!  Ubisoft calls it a Real Time Strategy Card Game and while it’s a mouthful to cay RTSCG, it hits the nail right on the head!

As you are playing your cards using the gold you have at your disposal, your opponent is doing the same thing!  How can this be though right?  Card games have turns! Don’t they?  They do.  And this one does to.  In fact, it’s called a “Half Day”.  As you play, there is a “timer” like cursor moving from left to right that when it hits a certain point, a “Half Day” completes and you gain an additional gold and draw a new Memory from your Sequence.  When you play a card from your hand into play, it takes a “Half Day” to come into play, and materializes (as a memory should) over the course of time.  This means both you and your opponent can play an Agent, and while they are materializing, gain more gold, and plot strategy as to where to deploy them.

The simple unique idea that you can play a game like this at the same time is amazingly cool and well presented by Ubi.  One of my personal challenges with any card game, especially with Deck Building Games, is that a times, when it is someone else’s turn, you feel like you are waiting and waiting, only to have your turn and potentially not have much strategy at all about what you play or what you do.  AC:R completely throws that issue out of the window, and turns a normal casual style card game into a fast paced thrill ride with everyone acting and something always happening for you to assess and strategize about!

Plus, at $2.99, it’s a steal.  Of course, you can buy more cards, I mean, they aren’t out to not make money right?  But even the “Sequence” manager (Deck Builder) is amazingly well put together enough to make you want to have more cards in your collection to look at, and of course, play.

Speaking of looking, the artwork is tremendous.  It has a total Assassin’s Creed feel and a is extremely well detailed.  My hats off to the art department on this one.

Overall, it’s rare an iOS app thrills me, but this is just too much fun not to share.  With great graphics, great soundtrack, a bonus 20 minute movie on Ezio, and amazing gameplay in single player story or multiplayer fun, this is a steal of a deal and one that will have making your own “Memories” for quite some time!

Oh, and yes, you can play multiplayer (feel free to add me, my Game Center Name is Tox219)!


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Posted by Toxziq on Thursday, December 1, 2011

Hi again gang!  Back with another game review.  This one is not so new, and actually has an expansion already out for it, but being that I'm not rich, nor have "the hook ups" to get things ahead of schedule, I'm reviewing as I get them... so, with out further ado... let us delve into the shadows, put on our darkest eyeliner, and toss the Twilight books into the trash as we head into the world of Nightfall!


Nightfall is by AEG games, who you may know for other titles like Thunderstone or Legend of the 5 Rings.  I apologize in advance as I had a nice unboxing video of the game, but unfortunately the audio was lost in translation, so instead of just watching me unbox something, here's the run down...

The first thing you'll notice is the box is very sturdy.  Very much like Ascension's box for example.  No worries that it'll like like the Sorry or Clue game boxes in a few short weeks.  However, it's a bit of a shock when you first open it... much like opening a bag of chips and realizing it's 75% air... In Nightfall's case, it's 75% foam.  AEG provides you with foam inserts to separate the cards, and I must say, after setting it up, it looks quite nice and is handy given the high amount of set up.

Gameplay takes a bit to understand, it's not a "jump right in" game.  To describe it, I'll use my gametesting partner's words, "It's like playing a Gothic Uno."  So what's that mean?

Well, in Nightfall, you are in control of Vampires, Werewolves, and powerful actions that you will collect to increase your deck's power and capabilities, however there is a catch.  In normal deck building style, you acquire cards for a cost (Influence in this case), and then can play them when cycled through your discard pile to your deck from your hand.  In Nightfall though, there is this thing called a "Chain".  Chains start with a specific color card (the large moon in the upper left) and extend to the next card, which can be of any color of the one or two small moons in the upper left.  So for example, I play this card:


Ivan is a White card, as shown by his moon in the upper left.  I can then chain a Blue or Purple card from him.  What's that kicker you ask?  Well, first, when a Chain resolves, it go last in, first out.  Each card looks to the card it's chained from, to see if the kicker matches the previous card's color.  So for two examples, if I played Ivan and he was chained to a Green card (played prior to him) I would receive the kicker when he comes into play.  Or, if I play a blue or purple card chained to Ivan, and that card's kicker is White (as is Ivan) I get that card's kicker bonus.

Sound confusing?  It is, and it isn't.  After about 3 or 4 games, you get it.  But even still, the way games are set up, never ensures you'll be having even one option that is a powerful kicker combo.  Each game starts with a draft.  You and your opponents have 4 draft cards each, and you choose 1 and pass.  Then you choose another and pass.  These first two chosen cards will be your Personal Archives, which are purchasable for your main deck, but ONLY by you.  Then everyone picks one of the two remaining draft cards they have to go in the Common area, and the final is discarded.  Then, you flip the remaining draft cards from the draft deck face up until eight cars are in the common area.  So everyone has two piles of cards they can acquire only for them, and eight general that anyone can buy.  This offers a lot of options, but at times, there isn't always a clear kicker combo.

To boot, your opponent's play on your chains, and you on theirs.  So while it's my turn, I can start my chain to bring in creatures and play abilities, and when I'm done, the last card I played opens it up to the person on my left.

There are a lot of fun actions and happenings resolving a chain, however, be warned, the more people playing (the base game is up to 5) means the more insanity in a chain!  We played with a max of four and it honestly was so much, we needed a "dealer button" to remember whose turn it was!

The win condition is simple, through attacking and damage your opponent and their minions, you will give your opponent's Wound cards.  Whoever has the least amount of wounds at the end of the game wins.  If there is a tie, there are three types of wounds, the tied players compare the amount of their largest type of Wound (Bite, Burn, Bleed) and the person with the highest amount of any one loses.  If you read that well enough, you also saw that Wounds go into your deck, taking up space.  They both allow you to draw cards, but also increase the odds of you losing!

Overall, the artwork is great.  The style of the cards is excellent and everything is clearly presented.  It was one of the first games I've played out of the box that didn't have me guessing what the text meant.  That said however, the gameplay, and the cards themselves, never really (outside of the artwork) made me feel as though I was in Underworld battling for Lycanthropic supremacy!  The game in fact, could have Strawberry Shortcake vs the Care Bears on the art and I'd never know the difference in the gameplay.

It is nice though to play Chain cards on your opponent's turn.  This is the best part of the game, as you don't play like other deck building games where I sit and wait for someone to finish.  You are right in it, all the time.

It's the first game I've played in a long time that really didn't make me feel connected with it's genre and that was too bad as overall, it leaves you wanting more.  There is, as mentioned, an expansion, however, with the lack of fun I've had playing the game over a dozen times, I don't believe I'll be looking at it.  It's a fun game, and once you get the Chaining down, it's neat to put a 3 or 4 card chain together.  However, the lack of connection with the genre in gameplay, the conundrums that take effect with 4 or 5 players in Chains, and the painful realization that one good chain wins almost every game makes me unfortunately have to recommend this game with caution.

If you have a local game shop that can do demos, I highly suggest that.  It may be your cup of blood, er, tea, but unfortunately, it wasn't mine.  Later... suckers (ok, even I admit, that was a terrible pun).

Ratings (1 through 10 with 1 being lowest and 10 being highest):
Design: 6 (Needs more connection to the genre)
Fun: 5 (after multiple games, it's clear one good chain wins the game)
Ease of Play: 3 (Not a jump right in game)
Value: 6 (Organizers in the box are a nice touch and keep things separate and protected)
Overall: 5 (Recommended, but with caution, and advanced demo if possible) 

Resources: 
Company page:  http://www.alderac.com/

For another take... here is the Totally Rad Show review:

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Posted by Toxziq on Saturday, October 1, 2011
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Well, while it's been a while, I wanted to take some time to share some new games with you.  While yes, I miss terribly, still play, and PRAY for the day World of Warcraft Minis sees light as a product again, I'm still taking time to play others... with that in mind, I'd like to introduce two games to you, one I've played and one I think looks worth it based on info... sink your teeth in and let me know your thoughts...



First up is a game I found in an ironic way.  It's called Quarriors, like Warriors with a "Qu", and it's uniqueness is extremely intriguing and fun!  Before I give you my spin, here's a great video to bring you up to speed on it!


My take?  I've played about 20 games of this so far, and it's amazingly simple, fun, and full of strategy!  First thing you notice is the design.  The cards are beautifully drawn and have a unique flair to the artwork.  It's not Anime and it's not overly cartoony, it really does fit itself though.  The second thing you realize, is that it's extremely simple.  I felt at many times like I was playing Dominion with dice... and yet, it flt new and exciting.  While similar to Dominion in setup with a certain number of optional cards (or in this case dice) to acquire, the randomness of the dice and the combos seem well balanced and still enticingly strategic to pull you in.

I found myself, while only looking at 3 different versions of each character (regular, strong and mighty) trying to pick apart, ok, if I rolled this, and this, and did this, what would happen?  It got me thinking, which I love a game to make me do.

Games take about 20 to 30 minutes as a 2 player, with it taking slightly longer (maybe 15 minutes per player added) for 3 and 4 player games.  Set up is easy and takes moments.  The length comes in using your dice rolls!  Do you summon an army and go for glory points and attack (glory points are how you win) or do you build and acquire more, so later turns are more powerful?  Or, do you balance your moves, scoring and building where you can?

Throwing dice is just always an entertaining activity to me, due to the randomness and the continued draw of "nailing it" and getting exactly what you wanted.  Rolling the best results is like top decking in a card game and it really comes to life in this game when you roll the highest level of a character and get them in play to wreak some havoc!

My only drawback is I wish there were more characters to play with!  The game does an excellent job of bringing the characters to life in art and game play, but after you've seen the Defender of the Pale in all 5 games you play in a night (even with the randomness of cards drawn for set up) you pine for more characters... which of course, means more dice, and hopefully leads us to expansions!

Ratings (1 through 10 with 1 being lowest and 10 being highest):
Design: 8 (It's simple and doesn't try to be more than it is)
Fun: 8 (More characters will add to this)
Ease of Play: 8 (Takes a game or two to grab the process of "culling" but it's not too hard to pick up)
Value: 7 (LOTS of cool dice and a nice tin for storage, but at a price of $44.95 retail)
Overall: 7.75  (Highly recommended)

Resources:
Direct Site:  http://wizkidsgames.com/quarriors/
BGG Info: http://boardgamegeek.com/boardgame/91536/quarriors

Oh, and you might ask what was the odd way I found this title?  I use an app called Zite on my iPad and one of my categories is "Board Games", and it showed a review of this one day, which lead me to the video shared, and then I was hooked.

Second up is a new Games Workshop item I found... Dreadfleet!



Once again, let's review via the power of YouTube:


This is the one I have not played, but want to.  Let's face it, aside from price, we've all played a Games Workshop product at some point, and been amazed.  Their products are top notch, their game play enveloping, and intriguing and brimming with so much strategy and tactical combat that even Napoleon couldn't shake a stick at it.

Henceforth, I can't say I'm disappointed in what I see in front of me at all when I see Dreadfleet.  The opportunity launch a steampunked Dwarven pirate ships attacks at a dead man's chestful of an armada!?  Count me in!

Resources:
Direct Site:  http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1350015a&_requestid=256292
BGG: http://boardgamegeek.com/boardgame/108722/dreadfleet

While I know we all miss that gorgeous ex-girlfriend of ours, WOW Minis... I thought I'd share these insights with you for discussion, your enjoyment, and your discussion.

I hope everyone is doing well and that as I find more gems like these, I can pass them on.  In the meantime, if you have any games you have found you think I should check out, let me know!

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Posted by Toxziq on Thursday, September 22, 2011
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I have recently made a discovery, and since it's miniature in nature, I wanted to share it with you all.  Anyone who is an older geek, of one of retro lore, will remember one of (if not THE) greatest board games ever, Hero Quest.



I stumbled upon Hero Quest towards the holidays of 1989, the year it came out.  I was doing one of my weekend toy runs.  A pal and I would spend every Saturday driving  from Poughkeepsie, NY to the Danbury Mall in CT (Was WAY better back in the day), to a few small toy stores along the way back to the Jefferson Valley Mall, and then making our way home. All the while, we were action figure and game hunting... with much success!

This, as you must understand, was ritual for us since we obtained our licenses in the summer.  We had out freedom, we have paying jobs, gas was like $0.75 cents a gallon, and most importantly, the Jefferson Valley Mall had one of the most absurdly good pizza joints to close the afternoon.

One afternoon, at one of the smaller shops along the way (there were three we'd hit) we were looking at games and one of the clerks we knew said "You have to try this game, it's DnD in 3D!".  Well, we both hated DnD, I know, don't get me going nor don't rail on me either please.  Well, it was Hero Quest.  I looked cool.  It was expensive, like $39 (yes, that was expensive then) but I hadn't found anything for the weekend yet and didn't think the last stop would have anything, so I bought it.  I have never been happier with a purchase, save for my still in tact copy of Crossbows and Catapults.



Well my friends, if you pine for the days of Hero Quest, allow me to introduce you to something different, using an old concept with a new spin... Lego Heroica:


Heroica is a Lego based board game, which is customize-able and easy to learn, easy to play, and fun for all ages.  We bought Castle Fortaan and Forest Waldruk for my son (who loves Legos) who just turned 6.  We spent a bit of time putting them together (takes a bit since they have a lot of smaller pieces than the normal Lego games) and jumped in.

Immediately, I felt like I was playing Hero Quest with Legos.  We also, after one game, were finding ways to make our own rules (which is encouraged in the game).  Additionally, the games (4 in all right now) are designed to connect together for more players, and more options.

There are even rules for one player being the controller of the Dungeon and Monsters, fighting the heroes!  Each Hero has their own special ability, you can gain gold, buy weapons, uncover awesome artifacts (like a Helm of Protection in the Castle Fortaan), use powerful potions, as well as fight a multitude of monsters!  We faced Goblin Kings, Werewolves, Forest Spiders and Trolls in our games already!

Castle Fortan comes with a Barbarian, Knight, Wizard, and Druid hero.  Forest Waldruk comes with a Barbarian, Druid, and Ranger.  Each type of Hero has a special ability, like a Wizard can defeat a monster up to 5 spaces away while a Druid can heal to full health!  Yes, you keep track of health!  There's no "technical" way to die, as when you run out, the base rules say you must spend turns rolling to regain health, but you can always institute a rule that if you hit 0, bye bye.  That's the most fun, is playing with the base rules, getting acquainted, and then throwing your own spin on things.

For example, we added rules for being able to get an extra gold piece when defeating a monster with your special ability, or  buying potions from a store, or returning your killed monsters to the starting area of the game for a "bounty" of gold.  tons of customize-able fun!

If you have ever enjoyed dungeon crawling, in any form, I seriously don't think you can go wrong, as everyone from ages 6 to 37 in our household loved playing these!  

You can check out more about Heroica here: http://heroica.lego.com/en-us/Default.aspx

PS - If you don't have Hero Quest, or were unfortunate enough to never have the options to play it, along wit the fact that you usually can't find a copy cheap on eBay... there is always a suitable replacement called Descent and is almost as fun, with much more elaborate rules.  Not quite the OG, but still as fun.





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Posted by Toxziq on Monday, August 8, 2011
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Well, while Minis may be dusty, we thought we'd go ahead and do something new...


A few friends and I were chatting and decided we wanted to take a journey together, more so, try a wild experiment.  We love gaming, of all kinds, and card games seems to be have brought several of our friendships together.  So...

We're going to ask the public on Google+ to help design a card game!  That's right, the world's first completely socially collaborated and designed card game!  It may take the form of hangout discussions, may take the form of posts, polls, or blog posts, but one thing is for sure, it will be a radical experiment, and one you can say you had the opportunity to be part of.

Check out our first blog post here, and feel free to let us know what you think... literally.  Tell us, tell your friends, tell anyone... we want as much feedback as possible.  More than that, we want to get as many of you to come on this journey with us as possible!

For now, circle me, Billy Tillman, Daniel Louzau, and Nathaniel Yamaguchi to stay connected to the details!  We hope you have as much fun designing as we do coordinating this thing!  More to come as the blog poll comes to a close and we move on to step 2!


Oh, and if you need an invite to Google+, send me an email at Toxziq@gmail.com

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Posted by Toxziq on Saturday, July 30, 2011

'Bout PAX East... how about you?  Just sayin'... if I were into gamin'... and into WOW minis... might be somethin' to check out... but I'm not sayin'... I'm just sayin'... I'm not sayin'...

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Posted by Toxziq on Tuesday, March 1, 2011
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